CCP Nullarbor wrote:Ranger 1 wrote:CCP Ytterbium wrote:Papa Django wrote:Is there a limitation to the distance between 2 structures and the distance between a sov structure and theses new structures ?
There will be deployment restrictions, yes.
Mainly to avoid people to be insta-omg-BBQ-blapped when coming out of warp / stations, to avoid having space where structure defenses overlap or have them hidden inside landmarks or other anomaly sites.
I have to say I was hoping that the concept of linking structures had not been dropped, that creating structure "cities" or "encampments" in space would be possible.
Basically, yes, restrictions on anchoring too close to other structures UNLESS you link them together. Each individual component would have so many hard points (depending on size) which could be used either for weapons OR as the necessary connection points.
So if you want to build a complex structure in a given area then you would need to sacrifice weapons hard points on each section to use as attachment points to the rest of the structure. This would also allow for free form structures to evolve according to need and player taste.
... but this is good too.

We are thinking at least 250km away from everything else in the game (warp in points, belts, gates, other structures etc), but otherwise you can anchor anywhere.
I think 250km is perfectly reasonable, just disappointed at not being able to form complexes and cities out of structures as was mentioned as a possibility a while back.
I know, idea's are great until they meet the cold, hard reality of the drawing board.
So yes, you certainly have my support and most everyone else's as well. We appreciate very much all of your hard work on the design, mechanics, and graphics involved.
Just please keep in the back of your mind that ultimately, we don't really want various sized structures that sit isolated... with strictly limited capabilities that make for easy balance.
I mean this is certainly great for now, but eventually we want to take the extremely logical step of connecting our structures in space, forming sometimes vast structures, creating designs that make defense easier (see your link in the blog to the star citadels) just by how they are laid out, or facilitate a huge industrial or trade base in one wing, and research in another.
We want to build according to our own designs, with you designing the shape/size/capabilities of the building blocks available to us.
I would not suggest that what you are proposing is unacceptable in any way, it's great actually. Just please keep in the back of your mind when designing these mechanics and in game assets that eventually we'll want to connect the dots... and perhaps even walk around inside them as well.
